About This GameYour escape from the zombies continues - now with even more of a bite! Play your cards right and escape the blood-thirsty zombies and their hunger for human brains once again.After the outbreak of the first zombie epidemic many survivors managed to escape to an island. But they're in for a nasty surprise. When leftovers of the contaminated tofu regrettably end up on the island, another zombie invasion begins. Is there still any chance of survival? Now your nail-biting escape back to the mainland starts. Enjoy many challenging solitaire matches and entertaining mini games as you find your way back through a land full of swaying undead and make sure you don't miss that last flight to safety.
*may contain traces of braiiiinzz MORE OF OUR GREAT CASUAL GAMEShttps://store.steampowered.com/app/820910/Last_Resort_Island/ https://store.steampowered.com/app/755950/Fantasy_Quest_Solitaire/ a09c17d780
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zombie solitaire 2 chapter 3 level 15. zombie solitaire 2 chapter 1 download. zombie solitaire 2 chapter 1 I bought all three chapters of ZS bundled on a whim, and so far I'm glad I did. Just finished Ch. 1 and had a good time playing it. I will say that there are a few levels where cards get stuck on the board and cannot be removed unless using the rifle to shoot them off. At other times a card will get stuck and not come off until a later play. This seemed to happen more often in the higher levels. I liked the power ups and found I used the Joker and the rifle more than anything. It was like Christmas when those would come hidden under cards. Version 1.2.46 - Now Available:
Fixes. Version 1.3.49 - Now Available:
Just a quick update to fix a few pretty serious camera issues introduced in the previous update along with a few other fun things.
Fixes. Release Date: 20th August 2018:
So, After over 9 years and between 6000 and 9000 hours of work, It's finally (almost) finished and I can relase it to the world for you all to explore and enjoy. I'll be posting things up here but you can also follow whats happening in the run-up to release and beyond on a few other social medial channels. Which ever you prefer: Twitter for quick but regular updates. Facebook [www.facebook.com] for a little more detail Instagram [www.instagram.com] for lots of artful making of shots and general behind the scenes stuff. . Now Available - Version 1.0.41: It seems that being a one-man team releasing a PC game has it's risks. I'm very glad that most people have been able to enjoy The Moonstone Equation and I'm very grateful for all the positive feedback it's been receiving. However, I'm also very aware that a few of you have not been able to play or have had some other issues. So, I've put together a quick patch to hopefully resolve one of the main issues for most (not getting into game) and I'll be spending the next few days hunting down the other issues. For now I've released version 1.0.41 (visible on the screen when the game is loading). If you still have any issues, or find any new ones please let me know: [email protected]
1.0.41 - Potential Fixes. Big Update - Version 1.3.53:
It's been a few months since the last update. With the worst of the bugs squashed in the early updates I moved onto some more significant content changes. These have obviously taken longer to implement but hopefully you'll find the wait has been worth it. There are fixes, changes and additions across the whole game. It will all integrate with your existing saves but if you want the full experience then you might prefer to start a new game. The easy way to do this is through the 'factory reset' option in the PDA menu (esc) or the quicker and more direct way is to press 'n' twice on the very first loading screen (you'll see a little message if you've done it right). Some of the changes will be obvious very quickly but others are in some very obscure places. Also, some of the new puzzle are intentional very hard (but fair). In general it seems that most of you have enjoyed searching around and piecing the parts of the plot jigsaw together at your own pace and in your own way. My intention was always to try and reward curiosity but there was a common thread of people feeling a little lost for what to do next. I've not added any additional hand-holding but I hope you'll find the plots and pieces that make up the fractured world-story a little easier to piece together and as such find it a little easier to choose what you might want to do next. There's still plenty of very obscure and hidden stuff for those of you that really want to get all the answers. So, With all that out of the way it's on to the bullet points. in no particular order.
Updates. Version 1.0.43 - Now Available:
Thanks for all the great feedback you've given me over the past few days as well as the nice clear reports of the bugs and issues a few of you have had. I've put together a new version that resolves lots of these and I'm working to make more improvements and fixes in the coming days and weeks.
Fixes. Version 1.3.50 - Now Available:
It's Friday update time again. I'm splitting my time between bugs and more long term feature development at the moment so this is quite a short list.
Fixes. Coming Soon.:
With Greenlight out of the way it's time to get back to the science, and some other things. The plan is to keep you all informed (and maybe occasionally entertained) about the build up to release day.
So, what's next?. Version 1.2.45 - Now Available:
Perhaps this version could be called 'the great escape' update as there are several significant fixes to levels (I had to add to the save file data just to fix some of these) so you shouldn't be getting stuck in odd places anymore.
Fixes
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